Consumer electronics also
known as brown goods are electronic (analog or digital) equipments intended for everyday use,
typically in private homes. Consumer electronics include devices used for entertainment (flat screen TVs, DVD players, video games, remote control cars, air purifiers etc.), communications (telephones, cell phones, e-mail
capable laptops,
etc.), and home-office activities (e.g., desktop
computers, printers, paper
shredders, etc.). Some of the newer products sold include virtual
reality head-mounted display goggles, smart home
devices that connect home devices to the Internet and wearable technology such as Fitbit digital
exercise watches and the Apple Watch smart watch.
In the 2010s, most consumer
electronics have become based on digital technologies, and have largely merged
with the computer industry
in what is increasingly referred to as the consumerization of information technology. Consumer
electronics stores may be "bricks and
mortar" physical retail stores, online stores, where the
consumer chooses items on a website and pays online (e.g., Amazon) or a
combination of both models. The global consumer electronics market was valued at around USD 1,172 billion in 2017 and is expected to reach approximately USD 1,787 billion in 2024, growing at a CAGR of slightly above 6.00% between 2018 and 2024.
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